The true origin of Humankind is unknown, disputed by scholars from all corners of the Oerth – what is know is thgat in the same number of years it had taken the older, longer lived races to develop basic living conditions, Humans have established great nations and went from prisoners to kings. While it’s true they had the benefit of those that came before, such a feat is still remarkable. Most agree that the only thing keeping humans from fully dominating the entire continent is their own inability to work as one collective race. Every human is different from the next – their greatest strength but also their primary weakness.
Humans tend to get along better with races that live about the same amount of time as they do. Those races that distrust civilization will always have a grudge against humanity, while those who marvel at the thought may try to emulate them. Longer lived races tend to think of humans in polarities. A common expression among Dwarves is "Three Humans in a room produce six opinions". The more whimsical of the elder races have a sense of curiosity and excitement at what they might do next – almost like a parent watching an infant. The more scornful of these older races, especially the most traditionalist of those, may see humans between some level of an annoyance or a plague.
Human (Player race version)
Ability Score Increase: Your ability scores each increase by 1.
- Size: Medium.
- Speed: 30 feet.
- Languages: You can speak, read, and write Common and one extra language of your choice.
- Skills: You gain proficiency in any two skills, tools, gaming sets, or instruments of your choice.
- Adaptation: You are naturally accumulated to hot or cold climates, as described in chapter 5 of the dungeon masters guide.
- Indefatigable: You have advantage on rolls made to avoid gaining levels of exhaustion.
- Indomitable Will: Once per long rest, you may choose to succeed on a saving throw you have just failed. This feature CANNOT be adopted by any other race by any method.