Genasi

Genasi

Most often referred to as humanoids that have been touched by the energy of the prime elemental planes at some point in their bloodline, the truth is that none are exactly sure how mortals come about these unique bloodlines.

While they have the free will to determine their own fate, most Genasi gravitate personality wise to certain elemental tropes. Earth Genasi might often be stoic or blunt, while a Fire Genasi might be rash, short tempered or prone to outbursts. An Air Genasi might crave freedom and wide open spaces, while a Water Genasi might be as tranqil as a pond, swift as a river, or as brash as the roiling sea.

Racial Traits

All Genasi share the following racial traits:
Ability Scores: Choose one of: (a) Choose any +2; choose any other +1 (b) Choose any +1; choose any other +1; choose any other +1
Age. Genasi mature at about the same rate as humans and reach adulthood in their late teens. They live somewhat longer than humans do, up to 120 years.
Alignment. Genasi often find comfort in Chaos, but rarely in Evil. Still, most Genasi are fiercely independent and choose their own path in life.
Size: Small or Medium. You choose the size when you select this race.
Speed: 30 ft.
Darkvision: You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Languages: You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character. Typically, this is usually Primordial or possibly Ignan, Auran, Aquan or Terran depending on the Genasi's subtype.
Skills: Your elemental planar heritage grants you proficiency in your choice of Arcana or Nature.

Genasi (Air)
Speed: Fly 20 ft.
Lightning Resistance: You have resistance to Lightning damage.
Unending Breath: You can hold your breath indefinitely while you're not incapacitated.
Mingle with the Wind: You know the Shocking Grasp cantrip. You can cast the Gust of Wind or Warding Wind spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).

Genasi (Earth)
Speed: Burrow 20 ft.
Acid Resistance. You have resistance against Acid damage.
Solid as a Rock. You have advantage on rolls to avoid being knocked prone or moved against your will.
Earth Walk. You can move across difficult terrain made of earth or stone without expending extra movement. Additionally, Earth Genasi do not suffocate due to immersion in dirt, rock or soil.
Merge with Stone. You know the blade ward cantrip. You can cast it as normal, and you can also cast it as a bonus action a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest. You can cast the pass without trace spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).

Genasi (Fire)
Fire Resistance. You have resistance to fire damage, and they do not suffer penalties due to warm weather conditions.
Raging Flame: Once per round, as a reaction, you may scorch a creature that dealt damage to you with flame. This deals a number of d4 dice equal to your proficiency modifier, and the creature receives a Dexterity saving throw to halve the damage. This trait does not function if you were hit with cold damage – or damage involving water. Intelligence, Wisdom, or Charisma is your spellcasting ability for this feature (choose when you select this race).
Dancing Flame. Your base movement speed increases by 5 feet. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can't use it again until you move 0 feet during one of your turns.
Reach to the Blaze. You know the produce flame cantrip. Once you reach 3rd level, you can cast the burning hands spell once with this trait, and you regain the ability to cast it this way when you finish a long rest. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).

Genasi (Water)
Speed: Swim 30 ft.
Cold Resistance. You have resistance to Cold damage.
Liquidous Form. The Genasi has advantage on ability checks and saving throws made to end the grappled or restrained condition, and to squeeze through narrow passages. Opportunity attacks made against them due to movement have disadvantage.
Water Walk. You can move across difficult terrain caused by water, mud, or snow without expending extra movement.
Amphibious. You can breathe air and water.
Call to the Wave. You know the shape water cantrip. When you reach 3rd level, you can cast the create or destroy water spell or the Water Whip spell once with this trait, and you regain the ability to cast it this way when you finish a long rest. At 5th level, the Genasi may cast the Water Walk spell once with this trait, and you regain the ability to cast it this way when you finish a long rest. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).

Genasi Feat: Mortal Heritage

Genasi

Valden 5e Saitken